On Design
Well, since Michael Egnor has sort of answered my questions, it's time for me to try to answer his. I'll try to be less evasive than he was.
One thing I'd like to point out is that Egnor seems to be under the misapprehension that the information theory that mathematicians and computer scientists actually study has something to do with inferring design. This is simply not the case. Open up, for example, the book on Kolmogorov complexity by my colleague Ming Li, and you won't find a word about inferring design. (It's ID advocate Bill Dembski, of course, who is largely responsible for this confusion.) So, contrary to what Egnor thinks, as a mathematician and computer scientist I have no particular expertise on the general topic of "inferring design". It's just not something we do; maybe he should ask a SETI researcher, or a forensic investigator. But then again, Egnor has nor particular expertise on the topic, either.
First, some general remarks about "design". I'll start by saying that I don't know exactly what he means by "designed". One of the favorite games of ID advocates is equivocation, so it's important to pin them down on a precise meaning. ID advocates rarely say plainly what they mean by "design". Do they mean simply that something has a pattern to it (as in "the design of a snowflake"), or do they mean something that has a "function", or must there necessarily be some teleology involved? I think it's incumbent on ID advocates to make clear what they mean. But I'll look at all three possibilities.
Read more at Recursivity...
14 Comments
JerseyGuy · 17 September 2007
Richard Dawkins' 1991 Christmas Lectures on DVDs do a great job of discussing this. Dawkins' second lecture of the series examines the problem of design. He presents the audience with a number of simple objects, such as rocks and crystals, and notes that these objects have been formed by simple laws of physics and are therefore not designed. He then examines some designed objects - including a microscope, an electronic calculator, a pocket watch, and a clay pot - and notes that none of these objects could have possibly come about by sheer luck. Dawkins then discusses what he calls "designoid objects", which are complex objects that are neither simple, nor designed. Not only are they complex on the outside, they are also complex on the inside - perhaps billions of times more complex than a designed object such as a microscope.
Dawkins then shows the audience a number of designed and designoid objects, including the pitcher plant, megalithic mounds built by the compass termite, and pots made by trapdoor spiders, potter wasps, and mason bees. He examines some designoid objects that use camouflage, such as a grasshopper that looks like a stone, a sea horse that looks like sea weed, a leaf insect, a green snake, a stick insect, and a collection of butterflies that look like dead leaves when their wings are closed. Dawkins notes that many animals share similar types of camouflage or protection because of a process called convergent evolution. Examples of such designoid objects include the hedgehog and the spiny anteater (both of which evolved pointed spines along their back) and the marsupial wolf (which looks like a dog but is actually a marsupial). He illustrates the reason why convergent evolution occurs by using two small models of commercial aircraft. The reason they look similar isn't due to industrial espionage, it is due to the fact that they are both built in order to fly, so they must make use of similar design principles.
Using a camera and a model eye, Dawkins then compares the designed camera with the designoid eye. Both are involved in similar processes - using a lens to direct light onto a film or a retina. Both the camera and the eye also have an iris, which is used to control the amount of light which is allowed in. Using a volunteer from the audience, Dawkins demonstrates the contraction of the human iris by shining a light into her right eye.
The lecture then moves into an explanation of natural selection, which brings forth designoid objects. For more info. see:
http://en.wikipedia.org/wiki/Growing_Up_in_the_Universe
and http://richarddawkins.net/article,826,Growing-Up-in-the-Universe-2-Disc-DVD-Set,The-Richard-Dawkins-Foundation-for-Reason-and-Science
mgarelick · 18 September 2007
That Dawkins lecture sounds good, and it seems to convey something that I also got out of one of the early chapters of Blind Watchmaker, in which Dawkins compares echolocation in bats to radar/sonar technology. The point is that Dawkins obviously knows exactly how complex natural organisms are, so the argument of Behe et al. that Darwin didn't know about biological complexity is spurious.
DP · 22 September 2007
Jeffrey, the reason the IDists think that the information
theory that engineers, mathematicians and computer scientists study has something to do with inferring design is because they REFUSE - like the amazing rock heads that they are - to acknowledge that Information Theory Has NOTHING To Do With SEMANTIC INFORMATION. You see, they want so badly to say that Information theory has something to do with measuring the semantic content of DNA that they absolutely and willfully blind themselves to the fact that it doesn't. But it's even sicker because they don't have any conscience about it either. After all, look at all the publicity that they've gotten so how could they ever do something like admit that they're wrong and correct themselves.
And another thing, as you also already know "design" to them means something that an intelligent agent produces that natural processes cannot. This isn't a big deal because any/all intelligent agents that are observable (humans) or observable in principle (ET's or humans in the past) fall within the domain of science duh, because they're
physical, testable etc. Ok nothing special there either. BUT when e.g. Dembski says that "the designer" of biological structures is non natural then ID is clearly OUTSIDE the domain of science and this is the problem made worse by the others that you mentioned.
katie · 22 September 2007
I spent a summer at a remote field station. There was a largeish (15-20 people) group there, and almost all of us were field biologists of one sort or another. There was a single archaeologist there.
Now, we were completely fascinated by his work. We're biologists; the whole question of how to figure out what's natural or not is usually pretty straight-forward (with notable exceptions in paleontology etc.). I'll admit, some of the stuff he showed us was so iffey we took it on faith in his judgment that it was designed by humans.
But there's one key thing I learned. In order to have any ability whatsoever to discern "design" in something, you absolutely -have- to know something about the designer. You need to know what resources were available to it (ie. what kind of tools), what needs the designer had (as in why the item would have been created), and more than a little about the designer's culture.
This, it seems to me, is one of many fatal flaws in ID... I always wondered why they didn't attempt to use archeological methods/thinking/literature in their "literature"...
DP · 25 September 2007
Katie,
the way Dembski et.al. get avoid identifying a designer is by saying that design is
a "logical category" not a "causal category".
This is actually ok IF YOU"RE DOING PHILOSOPHY but if you're doing science you damn well better be dealing with causal
relations. So again the only designers that
science can deal with are those that are
either observable or observable in
principle. Thus, when ID/Dembski refers to
nonnatural designers they ARE NOT Doing
science.
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Glen Davidson · 26 September 2007
Oh yeah, I was going to link to the article, even though it's entirely reproduced above:
http://www.evolutionnews.org/2007/09/dr_shallit_replies.html
Glen D
Glen Davidson · 26 September 2007
I should correct one mistake that I made. I wrote "phyllolyseine" at 4:24, where I should have written "pyrrolysine." Apologies.
Glen D
http://tinyurl.com/2kxyc7